Speed[]
public float ActualSpeed { get { return (3f * Mathf.Pow(Speed / 5f, 0.6f)) + 1.5f; } }
Damage[]
value /= 5;
return 10f * Mathf.Pow(lue, 0.8f);
Attack Rate[]
public float TimeBetweenBullets { get { return 1f / (1.2f * (Mathf.Pow(AttackRate / 5f, 0.7f) + 0.5f)); } }
Bullet Speed[]
return 3 * Mathf.Pow(BulletSpeed / 5f, 0.6f); } }