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Speed Edit

        public float ActualSpeed { get { return (3f * Mathf.Pow(Speed / 5f, 0.6f)) + 1.5f; } }               

Damage Edit

                value /= 5;

return 10f * Mathf.Pow(lue, 0.8f);

Attack Rate Edit

        public float TimeBetweenBullets { get { return 1f / (1.2f * (Mathf.Pow(AttackRate / 5f, 0.7f) + 0.5f)); } }       

Bullet Speed Edit

        return 3 * Mathf.Pow(BulletSpeed / 5f, 0.6f); } }

Range Edit

Max Health Edit